ABOUT ME

Gameplay / AI & UI Programmer

Gameplay Programmer with 3+ years of experience building robust combat systems, AI behaviors, and player mechanics for next-generation games.
Expertise in C++ and Blueprint development within Unreal Engine, with a focus on delivering performant, modular gameplay features that enhance player experience.
Demonstrated ability to optimize AI processing by 28% and improve runtime stability through concurrent programming techniques.
Passionate about creating responsive gameplay systems that meet quality standards while maintaining technical excellence.

Programming Languages: C++, C#, Blueprint Visual Scripting, Concurrent Programming, UML
                   Gameplay Systems: Combat Mechanics, AI Behaviors, Animation Graphs, Inventory Systems, Multiplayer
Engine Knowledge: Unreal Engine 4/5, Unity, Unreal Insights, RenderDoc
Development Workflow: Agile, Jira, Trello, DataTables, Clean Code, Modular Design
Mathematics: Applied Math for AI, Vectors, Physics, Trajectories

Process of Development

Contact Me

Feel free to reach out with any questions, collaboration ideas, or opportunities.
I'm always excited to discuss game development, programming, or new projects. Looking forward to hearing from you!